Learning Model of Virtual Exhibition Using 3d Animation (Case Study: Exhibition Implementation Course in the Medan State Polytechnic Mice Study Program)

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Agus Mariani Saragih, Jumjuma, Nursiah, Anggiat Parlindungan, Netty, Juni Anggraini

Abstract

The purpose of this study is to ascertain how digital 3D animation technology is used to build virtual exhibitions and whether there are any variations in students' comprehension of exhibition learning between learning about virtual exhibitions and before. Exhibitions arranged via digital media are referred to as virtual exhibitions. Virtual exhibitions can contain video content or a well-organized collection of photographs, and they are just as engaging as traditional exhibitions. According to the definition provided by the Digital Exhibitions Working Group, a digital exhibition is a collection of interconnected connections to distribute digital multimedia content to display ideas creatively while facilitating significant user engagement. To prepare students to acquire the knowledge, skills, and attitudes (competencies) to make or organize exhibition events properly, the Exhibition Implementation course in the Medan State Polytechnic (Polmed) MICE Study Program is taught in semesters 4 and 6. This will help Polmed become a reputable businessman who organizes exhibition events after graduating from the MICE study program. Data from research surveys were evaluated using a variety of tests, including a descriptive test (t-test). The Artsteps website is used in the process of constructing a virtual show. The study's findings demonstrate the value of using Artsteps to create virtual exhibitions as well as the variations in students' comprehension between before and after exposure to these types of learning environments.

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